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OXM Demo Skills
(Updated 11/21/04)

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Here is a list of skills that can be added to any default arsenal, to create a custom arsenal. They are listed in the order that they show up in when you edit an arsenal. The demo limits you to two schools per arsenal. Meaning, if you edit the Psycho default arsenal you can only add skills from one other school, Ki for example to make a Psycho-Ki combo arsenal. You can also replace a skill you don't like in the default arsenal with another skill from the same school. You can have up to 3 of the same skill in an arsenal, if you have that many is stock. When editing an arsneal note the skill ID number, it is helpful when refrencing this list. You can play the 3rd set of single player missions of the demo with a custom arsenal if you'd like to practice with your new arsenal. I found the demo easier to play when using the same custom arsenal over and over with slight modifications. This way I got to know the skills in it by their COST and STR/DEF.

Another thing to keep in mind is that if there is a skill you want in an arsenal other than the one you are editing and you don't have it in your stock list you need to remove it from the other arsenal. This will add that skill to your stock and make it available for use in the arsenal you wanted to add it to.

Excel Spreadsheet of this list

Attack Skills

ID
Name # in Stock School Type
Cost
STR/DEF
Use
Distance
Rarity
Skill Text
24
Sensor Mine
2
Psycho
Attack
2
3
mine
1
Detonates when anyone enters blast area.
3
Psycho Knife
1
Psycho
Attack
2
2
short
1
7
Stone Shot
2
Psycho
Attack
2
2
medium
2
[Parabola]
18
Psycho Kinesis
1
Psycho
Attack
2
X
medium
2
[Object] Throws nearby object; STR depends on object. Requires: Available object.
10
Bomb
1
Psycho
Attack
3
3
medium
3
[Parabola] Explodes on impact.
5
Excalibur
1
Psycho
Attack
5
7
short
5
Requires: 7 or fewer skills left in aresenl
16
Bomb Shot
1
Psycho
Attack
6
4
long
5
Explodes on impact.
74
Finisher
1
Optical
Attack
0
X
1
long
4
STR = double your level. Penalty: Level reduced to 0.
65
Laser
2
Optical
Attack
1
1
long
1
[Arc]
75
Rapid Cannon
1
Optical
Attack
2
1
long
4
76
Charged Particle
2
Optical
Attack
3
4
long
4
Penetrates obstacles. Penalty: 1 Level
63
Photon Wave
1
Optical
Attack
4
4
mine
3
Explodes around self.
80
Blaster
1
Optical
Attack
4
4
medium
5
77
Ricochet Laser
1
Optical
Attack
7
2
long
2
Shoots 4 lasers that ricochet off objects.
71
Octolaser
1
Optical
Attack
8
1
long
5
[Arc] Fires 8 lasers simutaneously
129
Piece of Fire
2
Nature
Attack
0
3
1
medium
1
127
Piece of Ice
2
Nature
Attack
0
2
1
medium
1
Add: Freezes target's skill buttons for 10 sec.
128
Piece of Thunder
2
Nature
Attack
0
2
1
medium
1
Add: Erases 1 defensive skill from target's equipped skills.
126
Sonic Boom
2
Nature
Attack
1
1
medium
1
[Arc]
138
Root of Tree
1
Nature
Attack
2
6
1
long
1
[Crawl] Add: Pierce effect
130
Bullet of Fire
2
Nature
Attack
2
2
medium
1
132
Scar of Battles
1
Nature
Attack
2
X
1
medium
3
STR = number of consumed attack skills.
144
Fire Storm
1
Nature
Attack
3
3
medium
2
[Rain]
140
Twister
1
Nature
Attack
4
4
medium
2
[Move]
137
Crystallization
1
Nature
Attack
5
X
medium
1
STR = STR of all your equipped Piece skills.
190
Splashdown
1
Ki
Attack
2
5
1
short
3
189
Swift Punch
2
Ki
Attack
2
4
short
3
Requires: Level 2 or lower
186
Hyperkick
1
Ki
Attack
2
2
short
2
197
Pursuit
1
Ki
Attack
3
3
short
1
Requires: Knocked down target
200
Ki Bullet
1
Ki
Attack
3
1
medium
2
Knocks down target.
248
Greedy Spirit
2
Faith
Attack
0
2
1
medium
3
Add: Reduces target's Aura to 0.
247
Scream of Evil
1
Faith
Attack
0
1
medium
3
Penetrates obstacles. Penalty: 2 Health
253
Hell's Fire
1
Faith
Attack
2
4
medium
1
Penalty: 2 Health
255
Sawrm of Moths
1
Faith
Attack
3
5
1
medium
1
Add: For 10 sec, target's button presses cause 1 damage.
254
Vampire Bat
2
Faith
Attack
3
3
1
medium
3
Add: Health increase = damage dealt.
243
Song of Succubus
2
Faith
Attack
3
2
1
short
4
Add: Level increase = damage dealt. Target's Level decreases by same number.
259
Crawlers
1
Faith
Attack
4
5
long
3
[Crawl]
241
Dhampir Claw
2
Faith
Attack
4
1
short
2
Add: Health increase = damage dealt.

 

Defense Skills

ID
Name
# in Stock
School Type
Cost
STR/DEF
Use
Distance
Rarity
Skill Text
26
Crystal Wall
2
Psycho Defense
1
2
self
1
[Barrier] Add: Anti-Pierce; protects from damage regardless of STR.
27
Wall
2
Psycho Defense
2
5
self
2
[Barrier] Add: Anti-Pierce; protects from damage regardless of STR.
33
About Face
1
Psycho Defense
2
-
1
self
4
[Course]
30
Psycho Shell
2
Psycho Defense
3
6
self
2
[Shelter] Add: Anti-Pierce; protects from damage regardless of STR.
32
Change Course
2
Psycho Defense
3
-
self
2
[Course]
87
Flash Barrier
2
Optical Defense
0
2
self
1
[Barrier]
88
Laser Barrier
2
Optical Defense
1
4
self
2
[Barrier]
92
Reflect Barrier
2
Optical Defense
1
4
1
self
4
[Reflect]
91
Paralyze Barrier
2
Optical Defense
3
3
self
3
[Barrier] Add: Target can't move for 3 sec.
95
Auto Shell
2
Optical Defense
3
3
1
self
3
[Shelter] Automatically projects when attacked.
151
Wall of Fire
2
Nature Defense
2
6
self
2
[Barrier]
149
Glacial Wall
2
Nature Defense
2
3
self
2
[Barrier] Add: Freezes target's skill button for 10 sec.
155
Fortress of Iron
1
Nature Defense
4
8
self
1
[Shelter] Add: Erases any short-range attack skill it blocks.
209
Block
2
Ki Defense
0
2
self
1
[Brush]
210
Protect
2
Ki Defense
1
4
self
2
[Brush]
207
Iron Skin
2
Ki Defense
1
3
self
1
[Shelter] Add: Erases any short-range attack skill it blocks.
208
Mind's Eye
1
Ki Defense
2
5
1
self
3
[Shelter] Automatically projects when attacked.
214
Digestion
1
Ki Defense
4
4
self
3
[Absorb] Add: Health increase = damaged blocked.
268
Shield of Ruin
2
Faith Defense
0
5
self
1
[Barrier] Penalty: 1 Health
272
Devil's Arm
2
Faith Defense
0
4
self
2
[Brush] Add: Erases any short-range attack skill it blocks. Penalty: 1 Health.
271
Protect Circle
1
Faith Defense
2
4
self
2
[Shelter]
273
Angel's Wing
1
Faith Defense
2
4
self
3
[Brush] Add: Erases any short-range attack skill it blocks.

 

Erase Skills

ID
Name
# in Stock
School Type
Cost
STR/DEF
Use
Distance
Rarity
Skill Text
96
Interference
1
Optical Erase
1
1
medium
3
Reduce target's level by 2.
219
Neutralization
1
Ki Erase
1
medium
3
Resets target's status and attributes to their initial state.
216
Tiger Slayer
2
Ki Erase
2
1
medium
3
Erases 1 of target's equipped attack skills.
218
Giant Slayer
2
Ki Erase
3
1
medium
1
Erases target's equipped skill with highest Aura cost.
276
Bloody Ritual
1
Faith Erase
0
medium
2
Reduces target's Level by 50%. Penalty: 3 Health.
279
Diabolical Trick
1
Faith Erase
4
capsule
5
Erases capsule you are touching.
284
Violent Change
1
Faith Erase
6
1
capsule
1
Erases all capsules from battlefield.

 

Status Skills

ID
Name
# in Stock
School Type
Cost
STR/DEF
Use
Distance
Rarity
Skill Text
49
Speed Up
1
Psycho Status
2
 
1
self
4
Increases your movement speed by 20%.
112
Paralyze
1
Optical Status
4
 
medium
5
Prevents target from moving for 3 sec.
173
Entangle
1
Nature Status
3
 
medium
2
[Crawl] Prevents target from moving or using skills for 3 sec.
234
Meditation
1
Ki Status
4
 
1
self
2
Increases Aura recovery speed by 20%.

 

Special Skills

ID
Name
# in Stock
School Type
Cost
STR/DEF
Use
Distance
Rarity
Skill Text
55
Bravery Decision
1
Psycho Special
0
1
self
4
Erases all Aura Particles from your arsenal.
58
Surprise Attack
2
Psycho Special
3
1
self
3
Teleports you to target's start point.
54
Dazzle
1
Psycho Special
4
medium
4
Scrabmles target's skill buttons for 10 sec.
117
Level Amp
1
Optical Special
3
1
self
3
Increases your level by 2.
177
Blessed Water
1
Nature Special
3
1
medium
1
Target gains 5 Health.
179
Healing Water
1
Nature Special
4
1
self
1
Restores 5 Health.
239
Jump
2
Ki Special
1
self
2
Jump 30 ft.
240
Dash
1
Ki Special
2
self
2
Dash 30 ft.
296
Armaros
1
Faith Special
3
1
all
2
Reverses everyone's attributes (Speed +2 becomes Speed -2).

Skill ID # 32 and 127 corrected 11/21/2004