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Luck of the Phantom
 
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Collected Dust
Phantom Dust 3, it'll happen.



Joined: 21 May 2005
Posts: 1589

Gamertag: back to the good old name again

PostPosted: Sat Jul 09, 2005 1:14 am
PostPost subject: Luck of the Phantom
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Finally an arsenal that will put an end to all your questions about the point of using Phantom Dust.

Three School: Nature, Faith, Optical

Attacks

1x Ice Sword
1x Blazing Sword
1x Rapid Cannon

note:(Attacks can be interchanged to the ones of your choice. But one should be at least be powerful and preferabbly 3 or less in cost(i.e. the Blazing Sword. Two of these attacks could potentially be exchanged for shields))

Shields
1x Fortress of Iron
1x Flash Hole

Special
3x Level Boost
2x Level Amp
1x Relearn
2x Graceful Wood
1x Phantom Dust!

Environmental
2x Optimization

(16 skills, 14 aura)

So what is the point of Phantom Dust? People get it's description wrong. Phantom Dust doesn't reset two very important things: Time and any Environmental that is out. It also won't reset a skills cost that has increase that you posses like Freeze Sword(I think not entirely sure on that part)

So the whole point is to survive against your opponent and get enough aura to cast Phantom Dust out. Ideally though you want the following hand with Optimization out:

Blazing Sword
Aura Particle
Phantom Dust
Freeze Sword(unused)

And if your real lucky a level amp at your spawn point.(in case your opponent makes it to optimization unfrozen the blazing sword will still work) It might even be beneficial in some cases to pick up the optimization sometimes if you can get the rest of what you need aura wise.

Cast Phantom Dust at a time when your opponent is far from his spawn point or just used all of it or has no aura at the spawn.(There used to be a violent change for this combo but it didn't make the cut) After you cast Phantom Dust use the aura particle you have and nail him with the freeze sword so that he can't pick anything up.(Especially optimization) Follow up with Blazing Sword then freeze sword again from there and Blazing Sword till their dead.

The whole set up is kind of elaborate to set up and can get frustrating when you get 3 level boosts at the start of the match.(but that's why there's a recall instead of a 3rd level amp.( you could always relearn one of the amps or even an aura particle if you needed to) It often is a matter of luck that you'll draw what you need to set this all up. It also took a little getting used to for managing all this aura.

The arsenal is screwed against viscious balance. And heavy erasing.(violent changers)

But everytime I've managed to set up Phantom Dust with the combo I've won :)
If you don't like Blazing sword pick something else, Fire of Gehenna is a pretty good fit though you'll need 2 aura and I'm sure you can find others that you might like instead that will cost 1.

Only other unfortunate issues are the zero shields like devils arm that erases or the opponent managing to pick up wall of fire with enough aura to use. Also if you know that I'm going to cast Phantom Dust you might be able to counter act me if you hold onto an aura particle yourself. Scream of evils and lingering flames might get the best of me as well.

But since no one sees it coming till now what I'm trying to do, my opponents have always been taken off guard by me casting Phantom Dust and being immediately Blazing Sworded without any defenses or attacks for them to use.

The hardest part is surviving to make it to set up Phantom Dust. I've opted for putting 3 attacks in over more shields hoping I can survive and deter my opponent. After all if they erase shields what do I have left to do?

2 graceful woods are in place because I usually need to boost my self at some point with aura for protection. I use the other later when the set up or the need for phantom dust is necessary.

Having a freeze sword with 40 or so aura and optimization can be a pretty good defense or even what kills the opponent. Rapid cannon is good for gauging your opponents shields or just blasting at them(manual aim is sometimes necessary to be effective). I wish I could figure out some better attack choices(that's why I had that one skill a ton of aura post). I've also been tempted to throw Trance in because there are cases where if I had a tranced freeze sword with a ton of aura I could kill my opponent instead of just freezing him many times for 2 damage.(it would take only 5 hits as opposed to 10) The freezing sword and the blazing sword itself can be very fatal alone if done to an opponent early on or with a good amount of aura...

I thought that this arsenal had a better chance in Battle Royale than in One on One but I've only won two or three battles with it, and only once because I actually used Phantom Dust and set up the Blazing Sword slaying :) I guess people like to go after someone who has a ton of aura... I've had more victories surprisingly in One on Ones. Though it's not always because I used Phantom Dust but the skill has turned around quite a few matches. It's a pretty satisfying way to rob someone of what seems like an apparent victory sometimes. Its really great against a no frills Bravery Decision arsenals because they have to start all over to clear out their arsenal while I slash them up.

I'm sure if two people wanted to they might be able to set up an even more viscious and convenient Phantom Dust tag team set of arsenals. (i.e. annoying gift, level boosts, blazing swords, and aura. then charge the opponents)

I could put an enviro eraser, or an orb/amulet but I've opted against it because their often inconvenient to hold on to. I'd rather just try to dictate the environment my self and hope I can dodge a lot of erases(at least a lot of these skills can't get lacked) or just surrender to the fact that I won't be able to set up the combo in a certain match.

If anyone has any suggestions it'd be most appreciated whether it's coming up with a more effective way to raise aura, guarantee the Phantom Dust combo works, or a set of attacks that would be more effective.
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Kamizar
Becoming one with the Taiji.



Joined: 26 Jan 2005
Posts: 5134

Gamertag: SeiShinjitsuShi

PostPosted: Sat Jul 09, 2005 1:30 am
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The first, last and only PD PD deck in which you use it to trap your opponent.

Obvious counters:

Turbulence
Fairy ring
Psycho burst

People who turtle,
And zero cost decks/MoB in which case you could do a 48 damage mem bat.
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Collected Dust
Phantom Dust 3, it'll happen.



Joined: 21 May 2005
Posts: 1589

Gamertag: back to the good old name again

PostPosted: Sat Jul 09, 2005 1:33 am
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Last time I checked Phantom Dust resets the counter for consumed things negating compressors and memory of battles.
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Kamizar
Becoming one with the Taiji.



Joined: 26 Jan 2005
Posts: 5134

Gamertag: SeiShinjitsuShi

PostPosted: Sat Jul 09, 2005 1:36 am
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When did that happen?
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DevilishPrune



Joined: 20 May 2005
Posts: 1983

Gamertag: DevilishPrune

PostPosted: Sat Jul 09, 2005 2:40 am
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Congrats on being the first person I know of to come up with a clearly useful arsenal that incorporates the PD skill. I didn't read your the whole description because it's like 6:30am and I still need to go to sleep, but I read the synopsis in the General Discussion board and it sounds pretty effective. Very Happy

Kamizar wrote:
The first, last and only PD PD deck in which you use it to trap your opponent.

Obvious counters:

Turbulence
Fairy ring
Psycho burst

People who turtle,
And zero cost decks/MoB in which case you could do a 48 damage mem bat.


They would have to use Fairy Ring at just the right time (after he used Graceful Woods but before he used PD) for it to be a threat. I would worry more about Quantum Decay and Vicious Balance and Turbulence. Luckily, you can counter all that with an Orb Very Happy . Also, it would keep people from erasing your enviro with a skill (I don't see a problem with the enviro + Orb deal as long as it isn't hung).

As for the turtlers, turtling wouldn't help them at all because their level still drops to zero and their arsenal would get shuffled. In fact, it would be good if all of his opponents turtled until he managed to get PD ready to cast.

I wish MoB/Compressor worked like that, but it doesn't. If a consumed skill gets cycled back into your arsenal somehow, it doesn't count towards the MoB/Compressor STR total, so he doesn't have too much to fear from these types of players.
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Kamizar
Becoming one with the Taiji.



Joined: 26 Jan 2005
Posts: 5134

Gamertag: SeiShinjitsuShi

PostPosted: Sat Jul 09, 2005 3:28 am
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He should probably just use amulet. Costs less and it doesn't lock, and even with orb if some one uses an erase when he has 99 it'll be taken down to 97 and in a 3 school that might take a while.

I have a deck that makes it so if you turtle you'll be fine infact the whole purpose is so you can sit there and blast people.

Depending on the MOB deck 0 aura and a reshuffle might not effect them.
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lucky03
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Joined: 30 Mar 2005
Posts: 356
Location: ummmm...no!

PostPosted: Sat Jul 09, 2005 8:55 am
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thi idea is pretty good, but would you ever use this arsenal, Becuase i sometimes make arsenals that have such a good stategy but still never seem to work out in battle. I'm not too sure about this one cuz i haven't tested it.
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Collected Dust
Phantom Dust 3, it'll happen.



Joined: 21 May 2005
Posts: 1589

Gamertag: back to the good old name again

PostPosted: Sat Jul 09, 2005 10:11 am
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Now that you mention the protection against erase the enviro maybe amulet wouldn't be too bad. Kamizar I usually cast Phantom Dust when optimization is out so it only costs 49.

Lucky03, as for it being effective, it depends on a lot factors. If your not very experienced in dodging attacks survival is especially hard. If there was some match where I really wanted to win, I don't think I'd pick it. It's just another way to play. It's pretty fun when you actually pull off the combo.

I think it might have greater potential if the Phantom Dust trick was used as a tag team set up because then someone could just annoying gift level boosts as needed and team mates could take some skills out and replace them with something like Mephisto's Pact so they can pick up the next thing they need to put the entire combo together or just more defense.
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Arctic_Fox



Joined: 09 Jul 2005
Posts: 15

Gamertag: youngsilverfox

PostPosted: Sat Jul 09, 2005 3:12 pm
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idea. does it reset your buttons cause if not use frostbites
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DevilishPrune



Joined: 20 May 2005
Posts: 1983

Gamertag: DevilishPrune

PostPosted: Sat Jul 09, 2005 6:23 pm
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Kamizar wrote:
He should probably just use amulet. Costs less and it doesn't lock, and even with orb if some one uses an erase when he has 99 it'll be taken down to 97 and in a 3 school that might take a while.

I have a deck that makes it so if you turtle you'll be fine infact the whole purpose is so you can sit there and blast people.

Depending on the MOB deck 0 aura and a reshuffle might not effect them.


Once he hits 99 (or 49 if he pops an Opti), he's probably going to use PD right after, so worrying about aura loss from an orb shouldn't be an issue.
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Delandel
Bow before Satandel!!



Joined: 12 May 2005
Posts: 1403

Gamertag: Delandel

PostPosted: Sun Jul 10, 2005 7:21 am
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I like it. Nice job on using possibly the most useless skill effectively.
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