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Some skills I always add to my arsenals.
 
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Shadow_Protaganist
The Protagonist's Shadow



Joined: 04 Mar 2006
Posts: 64
Location: At home, where else?
Gamertag: D T Chaos

PostPosted: Mon Mar 13, 2006 7:58 pm
PostPost subject: Some skills I always add to my arsenals.
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Whenever I build an arsenal, I always have 3 recalls and one relearn so that I can alway have skills at-the-ready. It's great for erase arsenals when I can just erase, recall, erase, recall, and repeat the process until my enemies have no more skills or aura left. I also have Reverse and paralyze barrier in case of attacks. and also I have 2 erasers just in case.

I use Level amps, but those are optional.
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The Butter Viking



Joined: 28 Feb 2006
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Location: Erie, Pennsylvania
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PostPosted: Mon Mar 13, 2006 8:00 pm
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Yeah, you'll want to quit that. Immediately. Keeping your level that high leaves you vulnerable to erase, and the arsenals are slow to get going and even slower in execution, since 4-6 of your slots are going to be filled by Recalls, Relearns, Level Amps etc...

When it comes to Recalls, it's best to use them in moderation.
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evildarkpriest
Faith Disciple



Joined: 27 Aug 2005
Posts: 297

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PostPosted: Mon Mar 13, 2006 8:40 pm
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jesus christ..

you have to get over 10 aura to use those

and not counting all the skills you're going to have to have to actually fight

i'd revise your arsenal making things..

be creative.. it's amazing how you can just throw a few simple attacks into an arsenal and kick the shit out of people in battle royal..

i mean..

i just made one that was single school psycho 15 aura revolving around acquisitions, psycho blades, big bombs, and psycho burst

i mean

easy stuff is all you need bud

eeeeexxxxxxppppppaaaaaannnnnnndddddd
hhhhhhhooooooorrrrrriiiiiizzzzzzooooonnnssssss
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Zithromax
I'm here, I guess...



Joined: 01 Apr 2005
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PostPosted: Mon Mar 13, 2006 9:54 pm
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I never really understood the appeal of the whole Recall/Relearn engine so many people use. Both Relearn and Recall are useless by themselves and take up space that could be skills that have an active role in an arsenal.

Good against VChange and D. Trick though.
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Shadow_Protaganist
The Protagonist's Shadow



Joined: 04 Mar 2006
Posts: 64
Location: At home, where else?
Gamertag: D T Chaos

PostPosted: Tue Mar 14, 2006 3:04 am
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Just to clarify, I always keep 12 to 15 aura particles in all my arsenals.

Here's what I had equiped in my last match last night (offline). Also, I was playing the second to last mission in the City map. Anyway, here's what I had:

(*NOTE* My level was 11, thanks to a level amp)

Y: Recall
X: Reverse
A: Photon Burst
B: Giant Slayer

Here's the three skills I had on the battlefield (that I remember anyway):

First: Recall
Second: Impact Burst
Third: Recall

So basically, I didn't overflow my equip slots with Recalls. I made sure I had only one on me at a time. In the end, the match was over in 3 minutes. Sammah died twice. I used Giant Slayer on Mechano to get rid of one of its attack skills and picked him up with 'B'.

Again, just because I use them in my arsenal, doesn't mean I just use up skills like drug addicts sniffing cocain. I take my steps like I plan, then hit with deadly accuracy (Like I do with Impact Burst and Vibration Laser Laughing )

Also, I made an arsenal that uses two swift blows a reverse, and a dance of death. I power up my attack so that it does about 20 or so damage to that player (or NPC).

Oh, and Zithromax, Recall is not useless by itself. You don't need relearns to bring back recalls. I always get them back when I recall them.
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Zithromax
I'm here, I guess...



Joined: 01 Apr 2005
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PostPosted: Tue Mar 14, 2006 5:57 am
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Quote:
Oh, and Zithromax, Recall is not useless by itself. You don't need relearns to bring back recalls. I always get them back when I recall them.


Recall is actually quite useless IMO. You need to be level 10 to use it and it brings back five random skills...which means you could be ending up with a whole bunch of aura. The Additional Skill Details thread covers what you can actually do with it in better detail, but needless to say it's a highly unimpressive skill.
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General Grievous
The Imaginary Knight



Joined: 31 May 2005
Posts: 7197

Gamertag: Doctor Revan

PostPosted: Tue Mar 14, 2006 6:20 am
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Playing against the computer doesn't help your argument any. Neutral

Anything > computer
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El Davio
How do I shot web? v2 is up



Joined: 05 Nov 2005
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PostPosted: Tue Mar 14, 2006 2:48 pm
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Why put recalls in? I can see the purpose of one, to buy yourself some time from Capsule popping and to hopefully get back a needed skill, but you woudn't need them in every arsenal.

Flame Sword and Reincarnation? Maybe.
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Collected Dust
Phantom Dust 3, it'll happen.



Joined: 21 May 2005
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Gamertag: back to the good old name again

PostPosted: Tue Mar 14, 2006 4:09 pm
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Recall should be a staple in Heavy Decks though because their so easy to use in comparison.
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Shadow_Protaganist
The Protagonist's Shadow



Joined: 04 Mar 2006
Posts: 64
Location: At home, where else?
Gamertag: D T Chaos

PostPosted: Wed Mar 15, 2006 5:23 pm
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If anyone wants to prove me wrong, I'll be on at 9:00 PM EST. I'll be there, will you?
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General Grievous
The Imaginary Knight



Joined: 31 May 2005
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Gamertag: Doctor Revan

PostPosted: Wed Mar 15, 2006 5:25 pm
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How would playing you "prove" anything? It's still a bad idea to put all those skills in every single one of your arsenals, dude.
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