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What
is Phantom Dust?
Phantom
Dust is an exciting Xbox game from Microsoft Game Studios Japan and creator Yukio Futatsugi (Panzer Dragoon Saga).
Phantom Dust is unlike any other Xbox game. It
takes elements from several genres, mixes them up, and places them into
a stunning environment. It plays from the third-person
perspective, mixing elements from first-person
shooters and 3D fighting games. The rules of battle are similar
to those found in trading card games like Magic: The
Gathering. Unlike table top games, the
action takes place in real-time. Strategy comes
into play long before battle as organizing ones arsenal
(deck of skills) is essential.
In the single player game you take on the roll of the protagonist. When
the game begins you awake an amnesiac. The Phantom
Dust of the surface world from which you came has erased all
of your memories. Over time you regain your memory and the story
unfolds. The game is mission-based and has a
central hub that connects you to various areas like a
command post, a portal
to the surface (battle area), a skill shop
and even a local bar. You
receive missions from the various inhabitants
of this underground world. There are a dozen or so NPCs that you interact
with. This helps move the story
along between the dozen or so beautifully-done cut-scenes.
The graphics and artwork in Phantom Dust -- along
with its music -- are
top notch. Everything from its highly-detailed
textures to the dazzling effects and destructible environments
look amazing on screen.
In the first couple chapters of the single player game,
your arsenal of skills (which you take into battle)
is predefined. This is to help you come to grips with the game's mechanics
and the various skill types. The game really opens up at the start of
the chapter 3, when you get your first arsenal case. From there on you
have access to the skill shop where you can buy new skills that you
place into your arsenal. Your arsenal has 30 slots and you will normally
reserve 15 of those for Aura Particles (white orbs). Using the white
orbs in battle will increase your level, which starts
at zero. Almost every skill you use in battle costs Aura. Your
Aura regenerates over time, but your maximum Aura is limited by your
level.
The
other 15 slots in your arsenal are used for various skills. You get
to decide which 15 you want to place into your arsenal
and bring to battle. When the fight begins,
four skills or Aura Particles from your arsenal
are assigned randomly to the four face buttons on the Xbox controller.
In front of you on the battlefield are three regenerating
orb spots, each containing an item from your arsenal. All of your orbs
will appear here, unless you relocate your base (a skill available in
the game). The player can easily overwrite a skill with a new item by
standing atop the new skill and pressing the face button you wish to
assign the new skill to. Each player normally starts with 20 health
points and are defeated when their health reaches zero.
Most single player missions will pair you up with a character
and the two of you must defeat the enemy or enemies.
As you progress through the missions you will be rewarded with new skills
and more credits to spend on new skills at the shop. By the time you
complete all 114 missions you will be able to obtain 300 different skills.
The skills are broken down into five different
schools: Psycho, Optical, Ki, Nature, and Faith.
Each school has six type of skills: Attack, Defense,
Special, Erase, Status, or Environment. An arsenal case will restrict
you to one, two, or three schools. One-school
arsenal cases regenerate Aura faster, and three skill school cases regenerate
Aura slower. The key to building an effective arsenal is
devising combos (at least if you'd like to win a few battles
over Xbox Live). The combinations that
you can dream up when using roughly fifteen skills
per arsenal is pretty amazing when you have more than 300 at your disposal.
Often times you'll want to use three of the same
skill, the maximum allowed in an arsenal.
Like
decks in a card battle game, your arsenal will
need to be tweaked after you learn what works --
and more importantly -- what
doesn't. If you get hooked on the game
and make your way to Xbox Live, you will
easily eclipse the twenty hours you spend completing
the story mode of the game by ten fold, if not more. You will run into
all kinds of different arsenals and strategies. You will get new ideas
and soon you'll be creating all new arsenals.
You'll find that playing with a new arsenal makes the game feels fresh
all over again. Playing on Xbox Live has another benefit:
You'll be rewarded with a rare skill for every
thirty wins. For the U.S. launch of the game forty online-only
skills were available in Skill Update 1.10. Another thirty four skills were released in Skill Update 1.20 on May 9th, 2005 for a total of 374 skills. (Details can be found on our skill
page.)
Phantom
Dust supports up to four-player battles on Xbox
Live with 11 different battle modes (including tag-team), two-player
split-screen, and four-player system link. You
can even dish out the hurt while listening to your own custom soundtrack
or make use of the voice message invites found in the game.
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